The name Ckÿph Räctttt åshÿhgburct is derived from the Dwarven language, as Ckÿph Räctttt åshÿhgburct was founded by Shêyë Zachwafyul̄, who was culturaly Dwarvern.
Climate
Ckÿph Räctttt åshÿhgburct has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 15°C (59°F). Ckÿph Räctttt åshÿhgburct receives an average of 239 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Räctttt åshÿhgburct covers an area of nearly 334 km2 (133 mi2), and an average elevation of 1182 m (3877 ft) above sea level.
Overview
Ckÿph Räctttt åshÿhgburct was founded durring the early 12th century in winter of the year 1107, by Shêyë Zachwafyul̄. The establishment of Ckÿph Räctttt åshÿhgburct suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Ckÿph Räctttt åshÿhgburct was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Räctttt åshÿhgburct is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Ckÿph Räctttt åshÿhgburct is buildings folow an organic layout of restrictive worn bedrock streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ckÿph Räctttt åshÿhgburct, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Right off the bat Ckÿph Räctttt åshÿhgburct hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.
Civic Infrastructure
Ckÿph Räctttt åshÿhgburct possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ckÿph Räctttt åshÿhgburct has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Räctttt åshÿhgburct has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Räctttt åshÿhgburct. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Räctttt åshÿhgburct's parks.
Ckÿph Räctttt åshÿhgburct has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Räctttt åshÿhgburct.
Ckÿph Räctttt åshÿhgburct has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Räctttt åshÿhgburct has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Räctttt åshÿhgburct has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Räctttt åshÿhgburct has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Räctttt åshÿhgburct has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Räctttt åshÿhgburct has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Räctttt åshÿhgburct has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Räctttt åshÿhgburct's public wards, blessings, and other arcane systems.
Ckÿph Räctttt åshÿhgburct has an Millitary Academy which trains military officers and specilists.
Ckÿph Räctttt åshÿhgburct possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Räctttt åshÿhgburct's grid is powered by a boiler and turbine based power plant.
Ckÿph Räctttt åshÿhgburct's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ckÿph Räctttt åshÿhgburct has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Räctttt åshÿhgburct has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ckÿph Räctttt åshÿhgburct has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Räctttt åshÿhgburct's natural decorations nor waterways.
Ckÿph Räctttt åshÿhgburct has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Räctttt åshÿhgburct has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Räctttt åshÿhgburct has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Räctttt åshÿhgburct is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ckÿph Räctttt åshÿhgburct's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, winter is skipped in Ckÿph Räctttt åshÿhgburct.
The Nightcaller near Ckÿph Räctttt åshÿhgburct are known to be more aggressive than normal.
Ckÿph Räctttt åshÿhgburct's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Invocation energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 145
Farmers: 220
Farm Laborer: 495
Hunters: 247
Milk Maids: 208
Ranchers: 104
Ranch Hands: 217
Shepherds: 208
Farmland: 320897 m2
Cattle and Similar Creatures: 19808
Poultry: 237702
Swine: 15846
Sheep: 792
Goats: 158
Horses, Mounts, and Beasts of Burden: 7923
Craftsmen
Arms and Toolmakers: 168
Blacksmiths: 180
Bookbinders: 96
Buckle-makers: 105
Cabinetmakers: 180
Candlemakers: 273
Carpenters: 243
Clothmakers: 214
Coach and Harness Makers: 85
Coopers: 188
Copper, Brass, Tin, Zinc, and Lead Workers: 110
Copyists: 76
Cutlers: 65
Fabricworkers: 176
Farrier: 633
Furriers: 51
Glassworkers: 255
Gunsmiths: 174
Harness-Makers: 76
Hatters: 145
Hosiery Workers: 57
Jewelers: 87
Leatherwrights: 180
Locksmiths: 81
Matchstick makers: 121
Musical Instrument Makers: 110
Painters, Structures and Fixtures: 99
Paper Workers: 116
Plasterers: 110
Pursemakers: 127
Roofers: 88
Ropemakers: 80
Rugmakers: 78
Saddlers: 155
Scabbardmakers: 182
Scalemakers: 84
Scientific, Surgical, and Optical Instrument Makers: 51
Sculptors, Structures and Fixtures: 79
Shoemakers: 76
Soap and Tallow Workers: 298
Tailors: 511
Tanners: 101
Upholsterers: 116
Watchmakers: 105
Weavers: 220
Whitesmiths: 61
Merchants
Adventuring Goods Retellers: 54
Arcana Sellers: 55
Beer-Sellers: 104
Booksellers: 127
Butchers: 198
Chandlers: 214
Chicken Butchers: 229
Entrepreneurs: 82
Fine Clothiers: 208
Fishmongers: 198
Florists: 48
Potion Sellers: 146
Resellers: 360
Spice Merchants: 107
Wine-sellers: 155
Wheelwright: 120
Woodsellers: 75
Service workers
Bakers: 495
Barbers: 368
Coachmen: 113
Cooks: 304
Doctors: 166
Gamekeepers: 123
Grooms: 68
Hairdressers: 293
Healers: 217
Housekeepers: 255
Housemaids: 377
House Stewards: 233
Inns: 76
Laundry maids: 144
Maidservants: 255
Nursery Maids: 152
Pastrycooks: 316
Restaurateur: 417
Tavern Keepers: 377
Specialized Laborer
Ashworkers: 110
Bleachers: 73
Chemical Workers: 45
Coal Heavers: 161
In-Town Couriers: 188
Long Haul Couriers: 180
Dockyard Workers: 158
Gas Workers: 39
Hay Merchants: 66
Leech Collectors: 217
Millers: 184
Miners: 208
Oilmen and Polishers: 127
Postmen: 203
Pure Finder: 106
Skinners: 240
Sugar Refiners: 45
Tosher: 123
Warehousemen: 273
Watercarriers: 174
Watermen, Bargemen, etc.: 255
Skilled Laborers
Accountants: 102
Alchemist: 120
Clerk: 168
Dentists: 80
Educators: 223
Engineers: 110
Gardeners: 80
Mages: 59
Plumbers: 84
Pharmacist: 97
Professors: 34
Scientists: 59
Wizards: 34
Civil Servants
Adventurers: 74
Bankers: 114
Civil Clerks: 180
Civic Iudex: 90
Consultants: 50
Exorcist: 203
Fixers: 96
Kami Clerk: 153
Landlords: 153
Lawyers: 94
Legend Keepers: 129
Militia Officers: 609
Monks, Monastic: 233
Monks, Civic: 220
Historian, Oral: 180
Historian, Textual: 93
Policemen, Sheriffs, etc.: 184
Priests: 304
Rangers: 108
Rat Catchers: 124
Scholars: 121
Spiritualist: 144
Slayers: 44
Storytellers: 288
Military Officers: 255
Cottage Industries
Brewers: 255
Comfort Services: 273
Enchanters: 90
Herbalists: 91
Jaminators: 247
Needleworkers: 273
Potters: 136
Preserve Makers: 264
Quilters: 114
Seamsters: 344
Spinners: 247
Tinker: 85
Weaver: 193
Artists
Actors: 87
Architects: 31
Bards: 123
Costumers: 48
Dancers: 96
Drafters: 50
Engravers: 62
Fine Furniture Carpenters: 38
Glaziers: 90
Inlayers: 76
Musicians: 214
Painters, Art: 40
Playwrights: 79
Sculptors, Art: 70
Wood Carvers: 293
Writers: 233
Produce Industries
Butter Churners: 255
Canners: 233
Cheesmakers: 255
Ice Merchants: 35
Millers: 161
Picklers: 132
Smokers: 107
Stockmakers: 88
Tobacconists: 120
Tallowmakers: 180
30270 of Ckÿph Räctttt åshÿhgburct's population work within a Foundational Occupation.
1699 work in Agriculture
6866 work as Craftsmen
2480 work as Merchants
4749 work as Service Workers
3175 work as General Laborers
1250 work as Skilled Laborers
4243 work as Civil Servants
2612 work in Cottage Industries
1630 work as Artists
1566 work in Produce Industries
46587 of Ckÿph Räctttt åshÿhgburct's population do not work in a formal occupation, but do contribute to the local economy. 2377 (3%) are noncontributers.
Points of Interest
Ckÿph Räctttt åshÿhgburct was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.
Ckÿph Räctttt åshÿhgburct's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
The the a cube of Chronomancy, an a cube imbued with potent amounts of Chronomancy energies was created near Ckÿph Lett Gäbn Zuth by in time immemorial, reportedly some time during the early 2nd century.